Christian video game 'is a force for evil'

BlaznFattyz

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A video game that depicts a crusade of violence by Christians could be heading for the bestseller charts this Christmas, even though it has been condemned by Muslims and secularists.

The game, Left Behind: Eternal Forces, is set in post-apocalyptic New York and features God’s army battling the Antichrist...

Cont'd
 
I think this game is a mistake.

It's one thing to write a series of fictional books based on events of the book of Revelation. I'd viewed the Left-Behind series as an attempt to get people to wake up to the possibility of God's judgement at the end of the Age.

But to reduce the prophetic events to a video game harms the credibility of Christianity. How are people supposed to take the Bible seriously when Revelation is on par with Doom, Quake, and Warcraft.

They play it up that it will teach kids and other gamers biblical principles, but really now. This is just another ploy to exploit the Left Behind books and fill the pockets of certain Christian entrepreneurs.

Shame on them.
 
Pokemon and YuGiOh and Magick card decks have taught us that kids can recognize over 300 cards and memorize the powers, the traits and the values, sometimes 6 different categories of information regarding how they affect the play...kids 6-12 years old.

Video games have taught us similarily that kids can set goals, repeat patterns, intuitively build skills and be willng to try over and over and over when they fail.

The biggest mistake/loss in our education system is not finding out how to harness this learning ability for memorization and learning skills in history, math, english, sciences.

Our youth could be miles ahead, prepared for college before puberty if we spent some funds on game creation.

Frankly I don't see why it couldn't be done religious or secular..Not to say there isn't some movement or activity in this area, but the learning games that have come out have spent a fraction of the money in programming and design that the hot games have and it shows.

Maybe this is a bad example...like grand theft auto is a bad example of what we should be teaching our youth...but that doesn't mean we can't create better.
 
well, u learn something new everyday, and todays words of wisdom are- premillenial dispensationalism...

as a teen, my friends loved doom, and although it wasn't my fave, me not being a fan of shoot-em-ups, I'm sitting here now humming the tune... I can still remember where the BFG is located, and how I can go beserk when I run out of bullets, nearly 15 years later... as innocent as doom was, for me to be able to remember the tune and bits from the game when I wasn't that much of a fan, causes me to wonder just what will happen to the ideas within this "left behind" game, when the players have put down their joypads and become adults... will their exposure to such ideas influence them to be less tolerant of other faiths, will the fact they are primed to associate believing with brainwashing and primed to associate attacking other faith groups with violent means with great excitement mean they go on to become fundamentalists..?

I would hope not, but if it did, could the game makers be sued for inciting ppl to commit hate crime? just wondering...
 
"BUMP"

I'm resurrecting this thread because of something that I ran across today, and which disturbed me. There has been extensive research done on the immersion of adolescents in violence-themed video games. The research has generally shown that, given a propensity for some individuals to act out and mimic what they do and see in such games, such games should be only be utilized as entertainment if the player(s) is/are mature enough to distinguish the "real" from the "artificial".

You will note that the "halo" game at issue in this piece is rated "M" for mature. It is not to be played or used by anybody under the age of consent. And yet here are protestat clergy and youth leaders trying to use the game to attract more youth participation in church activities. I was really honked to read Tim's (12) comment that it's really cool to blow people up."

Any thoughts... wil?

flow....:confused:


http://www.nytimes.com/2007/10/07/us/07halo.html?_r=1&hp&oref=slogin
 
The biggest mistake/loss in our education system is not finding out how to harness this learning ability for memorization and learning skills in history, math, english, sciences

I, along with many others, have been saying this for years. People won't learn anything unless their interest is piqued

Kids have been playing war games for years. Pre computer games it was cowboys and indians or some such thing. Just because they like to blow stuff up and shoot things in games (yes, it is cool to blow stuff up) it doesn't mean that they think it's okay to do it in real life

There's a reason for having an 18 rating on such games - it's up to us to enforce it. Maybe those who transfer the killing from the game or movie or piece of music to the real world would have gone off the rails anyway

Julia
 
A video game that depicts a crusade of violence by Christians could be heading for the bestseller charts this Christmas, even though it has been condemned by Muslims and secularists.

The game, Left Behind: Eternal Forces, is set in post-apocalyptic New York and features God’s army battling the Antichrist...

Cont'd

Awesome! I can't freaking wait! Bring the pain!! ARRRRRRRGH!

Anyone who is a bit of a "wuss" shouldn't even look at any news about games or releases... As it is a realm of violence, swearing, darkness and other wholesome fun activities... WHAT I LOVE! Is when people try to complain, boycott or shame things like this... You don't realise do you? No, you truly don't lol... To protest game productions empowers them..... HELLO... lol... Everytime a game is attempted to be stopped it is sadly in vain... :( Save your energy for church singing lol.....

This game -will- be released and there is nothing any one can do about it :( So... Sit back and enjoy it lol... Or simply turn your head away and ignore it...
 
You will note that the "halo" game at issue in this piece is rated "M" for mature. It is not to be played or used by anybody under the age of consent. And yet here are protestat clergy and youth leaders trying to use the game to attract more youth participation in church activities. I was really honked to read Tim's (12) comment that it's really cool to blow people up."

Any thoughts... wil?

flow....:confused:


http://www.nytimes.com/2007/10/07/us/07halo.html?_r=1&hp&oref=slogin
Namaste Flow,

A pure indication that the end justifies the means. We gotta get the youth in church, and we'll do it at all costs. What they never seem to realize however is they get in kids and old folks...they get married couples back when they have school age kids...but the biggest lost age group in churches is 18-35... So let's see maybe they'll be enticing the young males with hookers and the women with pole dancing exercise classes...in my mind it fits the picture.

That being said, I've put my foot down for ages...no video games in my house...which just means they play them in other kids houses. Maybe I should allow the games and just focus on what games come in...I'm just such an old fuddy duddy.

The real reason I don't allow them is MY addictive nature, they will suck up time I don't have!
 
Kids have been playing war games for years. Pre computer games it was cowboys and indians or some such thing. Just because they like to blow stuff up and shoot things in games (yes, it is cool to blow stuff up) it doesn't mean that they think it's okay to do it in real life

Julia

I think it's kind of different when you bring religion or ideology into it.

The game supplies metaphors to people young and old that can serve to indoctrinate them even when they are not with their religious/church/youth group leaders.

It could be Christianity, or it could be fighting for Osama Bin Laden against the West, or it could be fighting for democracy against Osama Bin Laden and like-minded people/groups/entities. ie. assassinating agents in Iran, North Korea, getting involved in conspiracies in those countries to push a regime change, plotting to overthrow the People's Republic of China, etc. In the latter case it increases Western arrogance and self-righteousness toward controversial regimes and de-emphasises, as a priority, the need for cultural understanding of the people living under that regime.

Life, of course, is a battle, against internal and external dragons and demons. That is a crucial element in Christianity, which must be seen in context. The problem begins when we start creating imaginary adversaries, "adversaries" that wish us no harm, but because of the conspiracy in which we believe, we label them as enemies.

Christian youths, or weak-minded Christian adults may be taught, by their church, a reality that certain elements in our society are the dragons and demons that they must fight. If a video game promotes the same metaphorical ideology and the dragons and demons in the game are the same dragons and demons labelled as such by the ideology the church teaches, then the result may be anti-social behaviour where the game promotes militant fundamentalism. It may not result in murder, but there may be anti-social consequences.

As a comment on the situation in Iraq, democracy in this case has been poorly marketed and promoted in the sense that one believes that the only way democracy can emerge in any country is by brute-force. It is where, by a hostile takeover, you effect a regime change and construct a democracy on someone else's soil. You build the machine. The customer didn't want the machine, but you forced him to buy it.

That, I believe, violates the whole point of a democracy, which is to let political reforms happen naturally. I think there's a bit of a chicken-and-egg dilemma here. Which came first? The chicken or the egg? What created the democracy? While there would, of course, have been some great philosopher or politician who suddenly said, "Hey guys, we need a democracy," many democracies in history have been founded in an environment that wasn't democracy. ie. Democracies are not founded in a democratic environment. We saw that in South Korea and the Republic of China, which transitioned, spontaneously, to more democratic systems in the last few decades. They weren't invaded by the U.S. (well, of course, the U.S. was their ally which was why). The Western European nation states have had a long history of repressive regimes. Somehow they discovered democracy and made it happen. I think the main problem is demonisation of people who don't subscribe to your/our way of thinking. A country may have a repressive regime, but I believe there is still quite a lot of humanity in its people.

Video games can play an important role in politics and ideology where even after you are no longer in the presence and within ear-shot of a preacher or warmonger, you are still toying with the idea in your mind. Of course, I don't want to be vilifying and demonising such games, but ideology can be a very powerful thing. Video games can become part of a country or religious group's popular culture.

The video games will always be anti-social, even if you're not killing people. It's an "I'm better than you attitude." You're a dragon and I'm a saint. It is just offensive to non-Christians. Of course, Christianity in the West (where these video games are being marketed and promoted) exists in a democratic environment. But freedom of expression isn't necessarily the most important thing. What happened to manners and politeness? It may be uncomfortable to be oppressed and persecuted for expressing yourself, but equally uncomfortable when someone lords it over you that they're better than you because of what they believe.

Religion in video games? Not a good socialising influence. Bad for Christianity. It doesn't encourage Christians to be good socialising beings.

That is the rudeness of Bush's democracy and Christian video games with apocalyptic themes where you blow up (metaphorically and literally) dragons and demons.
 
wil...I was interested in your reference to hookers to draw young male adults, and pole dancing classes to draw young female adults into church activities. I am sure that there is a church, or several, in the Las Vegas valley that has young singles mixers wherein young females exercise and dance in the vicinty of poles whilst young males are invited in to provide towel services and refreshments to the classes. Makes sense to me...but then I live here.

You might be interested to know that in the 80's the Las Vegas metro area had more churches per capita than any other in the nation. Not that way these days though.

Saltmeister..Excellent analysis of the overall problem. I agree with you on many of your opinions. But my comments were directed more to the nature of the violent nature of the "halo" game bring used to draw young males to churches, and the short sighted methodology behind it all.

Some uses of video gaming are beneficial and some are detrimental in a society of free choice. I was only expressing my opinion that this particular use of this particular video game didn't make sense to me. Thanks.

flow....:)
 
I do not think of games or films or stories of forces of evil, just some games/films/stories can glorify some bad things which can make us become acustomed to them, take away that "ouch" dull is the feeling on our senses we shouldn't become de-sensified if that is a word.. It is and always will be a sharp blade... Even though to some it can feel dull... It will still cause it's wounds..... So my thought is still the same, choose if you wish to play/view it.... Who can truly tell anyone what to do? Well, I know there are many that somehow think they have the right to command another man, but choose to do it or don't your choice.... I am finding more and more, that when coming to an understanding or appreciation for Love, these such events no longer become entertainment... So, yeah.... Cool...

Love.
 
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