Dor
Bible Thumper
Everquest, Everquest and Everquest.
Then in spare time Final Fantasy, Neverwinter Nights, Pirates, Elder Scrolls.
Then in spare time Final Fantasy, Neverwinter Nights, Pirates, Elder Scrolls.
Can you expound on that? I'm a non gamer...occasionally put a quarter in a machine or play for a bit at someones house, but never got into any of them to any extent. (fond memories of pinball, and love to play board games and card games...)Okami. Nuff said.
I just recently started playing games again after getting out of college, but prior to that I was a pretty hardcore gamer. One of my favorite series is Devil May Cry, in fact, I'd say it was one of the catalysts for my interest in religion.
Can you expound on that? I'm a non gamer...occasionally put a quarter in a machine or play for a bit at someones house, but never got into any of them to any extent. (fond memories of pinball, and love to play board games and card games...)
My son plays some SimCity at my house, but I wouldn't mind getting him a game that was well regarded and rated highly among gamers but made one think and grow...vs. shoot and maim...
wil,
I have to disagree with 17th. Not all games are about violence, although may do contain some element of action, as is also common in movies.
17th,
Either way. There are certainly people who are not looking for violence in games.
Dauer
17th,
I think you're probably wrong about that. When you consider the number of people who prefer rpgs, or driving sims, or sports sims, or strategy games, or puzzle games, or mmogs, or any of the other types of games not based primarily in violence, I think you'll find that each single one does not have the majority, but add them all together and I'll bet they make up more of the market than games whose primary selling point is violence.
Dauer
Ok so the final fantasy range.... There is no violence in that? There is no violence in any RPG?
I know driving games with violence and strategy games aaaand sports games...
Your case was that people are looking for violence in games. If violence is not the focus of a game, then you cannot reasonably say that it is targetted at people looking for violence. I own GTA: San Andreas and that most certainly is a game targetted at people looking for action, and even some degree of realism. However I also own most of the ff series, and those are not games whose focus is violence, even though they do all include battles.
Take away the battles from your ff series... Remove the swords and other insanely over sized weapons Still a good game?
a degree of realism in gta? lol... I see people running down the road firing rocket launchers and car jackings without a struggle all the time ;\
Rpgs have many facets to them. I'm sure the fighting could be removed if it was replaced with more puzzle-oriented gameplay.
And I'm sure you're quite aware that random battles (the majority of battling in any formulaic rpg) are widely considered to be annoying and tedious, so much so that they've spawned multiple flash cartoons about how dull and tedious they are.
If the fighting was limited, and different ways of levelling up were added, like the puzzles I suggested, that variety (and the reduction of battling) would probably improve the games in the eyes of many rpgers. In my experience the central aspect of any rpg is its story.
I think now you're just looking for silly reasons to be argumentative.
When I mentioned realism I was not referring to the gameplay, but to what the media has also pointed to: the game takes place in a place that's supposed to resemble real world cities where most of the people are merely civilians, (the others also with realworld counterparts; gangs, mafia, or police) who react in ways one would expect (and with graphics that were enough to make it more controversial) to being assaulted with various sharp and blunt objects, as well as explosives and projectiles. It's not a war simulation. It's a game where you can go into an ordinary looking neighborhood and commit mass homicide, with the gasps, screams, running men and women etc, one would expect. I don't know how you could infer a suggestion the game is some sort of sim based on my statement it has "some degree of realism."
Dauer
Could be, would be, if they did this, if they did that... But they won't Fighting sells darnit!
Indeed the random fights can get a abit tedious...
Indeed... You can just walk around all nice and normal... Infact, just like you do in the real world... I know that's why I buy GTA based games. To simply walk around the pavements and think "wow this looks like a city."
People play these type of games because they can execute hate and rage upon the people in these cities as you said..